All games

20XX - Coming Soon…

Trailthread Demo on Steam
Lobstar: Arcade Version Free on Steam
Richard Free on Steam

2025

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January 30

Frograuders

Free on Itch.io Action Arcade-style

Producer, Lead Artist, Designer

A game created for Richard Lemarchand's game production class.
A gritty, jazz-themed, graffiti action game featuring a sunglassed frog, similar to Pac-Man centering on arcade-style fun.

2024

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May 7

Free Will

Free on Steam 2D Adventure RPG Puzzle JP/CN Available Award-Winning

Producer, Lead Artist

My first time managing a larger team of around 20 people.
The first game I've worked on that's won awards.

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April 23

Bouquet

Free on Itch.io Card Game Turn-based Physical/Board Game

Designer

A 10-15 minute card game for 2-4 players, playable with a standard deck of playing cards.
Designed in Sam Roberts's game systems design class.

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March 5

H Poly Eraser in: A Sketchy Situation

Free on Itch.io Visual Novel

Lead Programmer

A game created for Tracy Fullerton's game design class. A sentient eraser's life gets turned upside down when strange graffiti begins to clutter his precious city.

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February 10

Stray Stars

Free on Itch.io 2D Adventure RPG

Director, Producer, Designer, Artist (pixel), Lead Programmer

An attempt to crystalize the elements I enjoy in Shin Megami Tensei games.

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2023

2022

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October 30

Daigon Express Railway

Free on Itch.io Puzzle

Art, UI, Project Lead

A frantic puzzle game about guiding trains during a kaiju attack.
Winner of UC Berkeley's Bear Jams Fall 2022.

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2021

2020

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May 6

Ghost Quest: The Phantom Game

Free on Itch.io 2D Adventure RPG Turn-based

Producer, Director, Artist, Lead Programmer

My first, proper, hands-on foray into game development, equipped with what I'd learned from Steal the Spotlight's development.
It's quite short, but I'm still proud of what I was able to do.

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May 5

Steal the Spotlight

Free on Itch.io Roguelike Party Local Multiplayer

Designer

The first games project I helped out on, mainly to observe the process of making games.
We had a troubled development, and made basically every mistake one could make when developing the game.
I made friends and learned a lot.