Producer, Lead Artist, Designer
A game created for Richard Lemarchand's game production class.
A gritty, jazz-themed, graffiti action game featuring a sunglassed frog, similar to Pac-Man centering on arcade-style fun.
Designer
A 10-15 minute card game for 2-4 players, playable with a standard deck of playing cards.
Designed in Sam Roberts's game systems design class.
Lead Programmer
A game created for Tracy Fullerton's game design class. A sentient eraser's life gets turned upside down when strange graffiti begins to clutter his precious city.
Read moreDirector, Producer, Designer, Artist (pixel), Lead Programmer
An attempt to crystalize the elements I enjoy in Shin Megami Tensei games.
Read moreArt, UI, Project Lead
A frantic puzzle game about guiding trains during a kaiju attack.
Winner of UC Berkeley's Bear Jams Fall 2022.
Producer, Director, Artist, Lead Programmer
My first, proper, hands-on foray into game development, equipped with what I'd learned
from Steal the Spotlight's development.
It's quite short, but I'm still proud of what I was able to do.
Designer
The first games project I helped out on, mainly to observe the process of making games.
We had a troubled development, and made basically every mistake one could make when
developing the game.
I made friends and learned a lot.