What is this?
This is a series of analyses I made about some of my favorite turn-based battle systems, compiled and written during my Fall 2024 semester at USC.
Turn-based JRPGs are the focus and my favorite games to play.
I particularly wished to chronicle these specific games for my own future reference.
I aimed to use these analyses as reference when making games of my own,
but also set out making them with the goal of sharing them with others, like you!
All pixel art here is mine. Titles are listed by the order I analyzed them in. Enjoy!
Chrono Trigger
Square | First released March 11, 1995 (SNES)
Final Fantasy X
Square Enix | First released July 19, 2001 (PS2)
Weakness Exploitation Turn Economy
Shin Megami Tensei V: Vengeance
ATLUS | First released June 14, 2024 (PC, Switch, PS4, PS5, Xbox Series X/S, Xbox One)
Turn Economy Buff Stacking Player/Enemy Phase
Granblue Fantasy
Cygames | First released March 10, 2014 (Web)
Player/Enemy Phase Team Building Buff Stacking
Devil Survivor 2: Record Breaker
ATLUS | First released July 28, 2011 (DS) as Shin Megami Tensei: Devil Survivor 2
Weakness Exploitation
Bravely Default
Square Enix | First released October 11, 2012 (3DS) as Bravely Default: Flying Fairy
Buff Stacking
Takeaways
I seem to enjoy systems that modify themselves, or allow players to heavily modify elements in them to create a feeling of "breaking the game".
Most systems allowed modifying the game's turn economy.
- Chrono Trigger: Dual/Triple techs (based on party) are timed to hit in concert with the ATB system
- Final Fantasy X: Move weights in CTB affect turn queue
- Shin Megami Tensei V: Vengeance: Attack effectiveness, passives, buffs, and actions modify the number of actions per turn and player damage dealt/received
- Granblue Fantasy: Optimizing parties and equipment to efficiently burn through bosses
- Devil Survivor 2: Demon passives allow traditional SRPG "rules" to be bent or broken, like teams attacking multiple times in a turn and the number of actions taken affecting turn queue
- Bravely Default: Modifying and leveraging BP and turn economy